Project Settings
Project Settings control how your project runs and how the Editor behaves for your team. They include engine/runtime configuration (rendering, physics, input, network), asset import defaults, and Editor preferences. Some settings apply only to you (session or user-specific), while most affect all collaborators on the current branch.
Opening Settings
Load the Settings into the Inspector by clicking the 'cog' icon on the Toolbar or in the Viewport.
Settings Overview
Settings are grouped into categories, where each category is shown as a collapsible panel. These categories are listed in the Inspector in the following order:
Panel | Description |
---|---|
Engine | Engine settings, including the engine version. |
Editor | Editor settings such as camera near/far clip, zoom sensitivity, and more. |
Asset Import | Settings for controlling how assets are imported into your project. |
Physics | Physics settings to include the library and set gravity. |
Rendering | Rendering settings such as skybox, clustered lighting, shadow settings, and more. |
Layers | Manage rendering layers and their order. |
Lightmapping | Lightmapping settings such as resolution, mode, and ambient bake. |
Batch Groups | Manage batch groups for this project. Batch groups reduce draw calls by batching similar models and elements together. |
Launch Page | Settings for the launch page. |
Input | Enable or disable input devices (mouse, keyboard, etc.). |
Localization | Settings for adding localization assets. |
Network | Network-related settings for the project. |