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Layers Settings

Layers determine which objects are rendered together and in what order.

note

These settings affect all users on the currently active branch of the project.

Navigate to the LAYERS section and expand the panel:

Layers Settings

Here is a breakdown of the available settings:

Layers

  • Add Layer: Creates a new layer for organizing scene objects.
  • Each layer can be renamed and removed as needed.

Default layers:

  • World
  • Depth
  • Skybox
  • Immediate
  • UI

Render Order

Defines the sequence in which layers are drawn, and separates opaque and transparent rendering passes.

SettingDescription
LayerThe name of the render layer.
PassEither:
  • Opaque: Renders opaque mesh instances
  • Transparent: Renders semi‑transparent mesh instances
EnabledEnables or disables this part of the layer. When a part is disabled, the mesh instances of that part will not be rendered.

Notes

  • Transparent objects must be rendered after opaque objects to display correctly.
  • Layers can be reordered by dragging in the Render Order list.