Working with Scenes
A Scene is the foundation of your PlayCanvas application. It defines the 3D world that users will experience, containing all the entities, components and settings that make up your game or interactive experience.
What's in a Scene?
Every scene contains:
- Entities - The objects in your scene, organized in a hierarchy. Entities can represent characters, props, lights, cameras or any other element.
- Components - The building blocks that give entities their behavior and appearance. Components handle rendering, physics, audio, user interface and more.
- Scene Settings - Global properties that affect the entire scene, such as physics gravity, ambient lighting, fog and skybox.
In This Section
| Topic | Description |
|---|---|
| Managing Scenes | Create, open, duplicate and delete scenes in your project. |
| Components | Learn about the different component types you can add to entities. |
| Loading Scenes | Load scenes dynamically at runtime in your application. |
AI
For repetitive scene changes, ask an AI assistant through the Editor MCP Server to find matching entities and components and prepare a consistent batch edit. Review the targets, then use Viewport and Launcher captures to spot outliers.