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Asset Import Settings

Controls default behavior for imported assets.

note

These settings affect only you and global for the whole project.

Navigate to the ASSET IMPORT section and expand the panel:

Asset Import Settings

Here is a breakdown of the available settings:

General

SettingDescription
Search related assetsIf enabled, importing a source asset updates related target assets wherever they are located. If disabled, assets are updated only when in the same folder; otherwise, new assets are created.
Assets default to preloadCreates new assets with the preload option enabled. Script assets are always created with preload enabled.

Texture Import

SettingDescription
Textures POTWhen a texture is imported, it will be resized to the nearest power-of-two resolution.
Create AtlasesIf enabled, imported textures are converted to Texture Atlas assets instead of Texture assets.

Model Import

SettingDescription
Preserve material mappingsIf enabled, when reimporting an existing source model, the Editor attempts to preserve existing user-defined material mappings.
Overwrite ModelsWhen a model is imported, overwrites any previously imported model asset.
Overwrite AnimationsWhen a model is imported, overwrites previously imported animation assets.
Overwrite MaterialsWhen a model is imported, overwrites previously imported material assets.
Overwrite TexturesWhen a model is imported, overwrites previously imported texture assets.
Convert to GLBCreate model assets in GLB format.
Import HierarchyGenerates a template asset when importing 3D assets (FBX, etc.). The template asset contains the full entity hierarchy from the imported file.
Mesh CompressionSpecify the mesh compression to apply to imported models.
Unwrap UVGenerates a set of unwrapped UV coordinates.
Texels Per MeterSpecifies the number of texels per meter when UV unwrapping is enabled. Default: 16.
Import Morph NormalsImports morph target normals when importing a model. Disable this if morph target normals look incorrect.
Create FBX FolderCreates a new folder in the current directory when importing an FBX file to store the imported FBX contents.

Animation Import

SettingDescription
Naming StrategyChoose the naming strategy for imported animations:
  • Use Take Name: Name the animation after the take name assigned in the FBX file
  • Use FBX Filename: Name the animation after the FBX filename
Sample RateThe rate at which to sample animation curves (samples per second). Specify 0 to disable sampling and use input keys instead.
Curve ToleranceThe tolerance used when optimizing linear animation curve segments. Specify 0 to disable curve optimization.
Cubic CurvesOutput cubic curves when they are encountered. Disable to convert all curves to linear segments.