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Render

A Render asset contains 3D mesh data extracted from imported 3D model files (such as GLB or FBX). It defines the shape and structure of 3D models and is used by the Render Component to display geometry in the scene.

Render assets are primarily used for:

  • Defining the shape and structure of 3D models
  • Applying materials to mesh surfaces

Inspector

The Render asset inspector displays metadata about the mesh and its relationship to the source container asset.

Properties

Meta

Render Asset Inspector - Meta

PropertyDescription
VerticesThe total number of vertices in the mesh (read-only).
TrianglesThe total number of triangles in the mesh (read-only).
MeshesThe number of mesh instances contained in the asset (read-only).
SkinnedWhether the mesh contains skinning data for skeletal animation (read-only).
AttributesThe vertex attributes present in the mesh data, such as position, normal, UV coordinates (read-only).
Mesh CompressionThe compression format used, if any (e.g., Draco) (read-only).

Render

Render Asset Inspector - Render

PropertyDescription
IndexThe index of this render asset within its source container (read-only).
ContainerA reference to the source container asset (GLB) from which this render was extracted (read-only).
tip

To use this asset in scripts, see Asset Attributes.