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Asset Inspectors

When you select an asset in the Assets Panel, its properties are displayed in the Inspector. Each asset type has its own set of configurable properties.

Common Properties

All asset inspectors display a common set of properties in the header section:

Common Asset Inspector Properties

PropertyDescription
IDThe unique identifier for the asset. Useful for referencing the asset in scripts.
NameThe display name of the asset. This can be edited to rename the asset.
TagsTags assigned to the asset for organization and filtering, both in the Assets Panel and at runtime via the Engine API.
TypeThe asset type (read-only).
ExcludeWhen enabled, the asset is excluded from the published build. Useful for development-only assets such as test scripts or READMEs.
PreloadWhen enabled, the asset is loaded at application startup. When disabled, referenced assets load asynchronously after the app starts, while unreferenced assets must be loaded manually via script.
SizeThe file size of the asset (read-only).
SourceA reference to the source asset from which this asset was derived, if applicable (read-only).
CreatedThe date and time the asset was created (read-only).

Script Assets

Script assets display additional properties:

Script Asset Inspector Properties

PropertyDescription
Loading OrderOpens the script loading order manager to control the order scripts are loaded.
Loading TypeControls when the script is loaded:
  • Asset - loaded as a regular asset
  • Before Engine - loaded before the PlayCanvas engine
  • After Engine - loaded after the engine but before application start

Asset Store Assets

Assets imported from the Asset Store display additional attribution properties:

Asset Store Inspector Properties

PropertyDescription
LicenseThe license under which the asset is provided, with a link to license details.
AuthorThe original author of the asset, with a link to their profile.

Asset Types

TypeImported FromResource ExtensionsDescription
animation.glb, .fbx.glbAnimation keyframe data
audio.mp3, .wav, .ogg.mp3, .wav, .oggSound data
binary.bin.binBinary data
bundleCreated in the Editor.tarBundled assets
css.css.cssStylesheets for HTML
cubemap.png, .jpg, .webp, .avif.png, .jpg, .webp, .avifEnvironment lighting data
font.ttf, .woff.json, .pngFont data for rendering text
gsplat.ply.ply3D Gaussian Splat data
html.html.htmlHTML documents
json.json.jsonJSON documents
material.glb, .fbxNoneMaterial definitions for 3D models
render.glb, .fbx.glb3D mesh data
script.js, .mjs.js, .mjsScripts
shader.glsl, .vert, .frag.glsl, .vert, .fragCustom shaders for rendering
spriteCreated in the EditorNone2D images for UIs or textures
template.glbNoneTemplates for entity hierarchy
text.txt.txtText documents
texture-atlas.png, .jpg, .webp, .avif.png, .jpg, .webp, .avifSprite sheet image data
texture.png, .jpg, .webp, .avif.png, .jpg, .webp, .avifImage data for 3D models or UIs
wasm.wasm.wasmWebAssembly modules