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<GSplat/>

The <GSplat> component is used to render Gaussian Splats. Gaussian Splats are a new way of capturing and rendering high quality 3D content. They capture the shape and lighting of a scene in a way that produces incredibly high quality results.

The useSplat hooks accepts ply or sog files or any other files that can be loaded by the engine.

Usage

You can load a Gaussian Splat asset with the useSplat hook and then use the <GSplat> component to render it.

const { asset } = useSplat('/assets/toy-cat.sog');
<GSplat asset={asset} />

Learn more about the GSplat Component in the PlayCanvas documentation.

Properties

NameTypeDefault
customAabb?
BoundingBox | null
Sets a custom object space bounding box for visibility culling of the attached gsplat. Gets the custom object space bounding box for visibility culling of the attached gsplat.
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material?
ShaderMaterial | null
Sets the material used to render the gsplat. Gets the material used to render the gsplat.
-
highQualitySH?
boolean
Sets whether to use the high quality or the approximate (but fast) spherical-harmonic calculation when rendering SOGS data. The low quality approximation evaluates the scene's spherical harmonic contributions along the camera's Z-axis instead of using each gaussian's view vector. This results in gaussians being accurate at the center of the screen and becoming less accurate as they appear further from the center. This is a good trade-off for performance when rendering large SOGS datasets, especially on mobile devices. Defaults to false. Gets whether the high quality (true) or the fast approximate (false) spherical-harmonic calculation is used when rendering SOGS data.
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castShadows?
boolean
Sets whether gsplat will cast shadows for lights that have shadow casting enabled. Defaults to false. Gets whether gsplat will cast shadows for lights that have shadow casting enabled.
-
unified?
boolean
Sets whether to use the unified gsplat rendering. Can be changed only when the component is not enabled. Default is false. Gets whether to use the unified gsplat rendering.
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layers?
number[]
Sets an array of layer IDs (Layer#id ) to which this gsplat should belong. Don't push, pop, splice or modify this array. If you want to change it, set a new one instead. Gets the array of layer IDs (Layer#id ) to which this gsplat belongs.
-
asset?
number | Asset
Sets the gsplat asset for this gsplat component. Can also be an asset id. Gets the gsplat asset id for this gsplat component.
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system?
ComponentSystem
The ComponentSystem used to create this Component.
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entity?
Entity
The Entity that this Component is attached to.
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enabled?
boolean
Sets the enabled state of the component. Gets the enabled state of the component.
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