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13 docs tagged with "basics"

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Anim State Graph Blending

Blend animation clips in the Anim State Graph so characters transition smoothly between idle, walk, punch, and other cycles.

Basic Audio

Use sound and listener components so positional 3D audio follows moving sources relative to the listener entity.

Basic Cameras

Add camera entities so your scene renders to the screen and learn the minimum editor setup for a visible view.

Basic Materials

Create materials, assign them to meshes, and tune color and physical shading on primitives step by step.

Basic touch input

Handle touch events to drag and move on-screen objects for a minimal mobile-first interaction sample.

Changing Scenes

Load and swap scenes at runtime using the documented scene loading flow for menus, levels, and hubs.

Crash Course - Make a Game

Follow an end-to-end PlayCanvas game build with video and a playable demo covering physics, UI, and core workflow.

Entity Picking

Compare collision picking and framebuffer picking to select 3D entities when the user clicks the scene.

Manipulating Entities

Move, rotate, and scale entities by editing local and world transforms and understanding how child hierarchies inherit motion.

More Cameras

Script camera components to change FOV, position, and active camera at runtime for zooming, cuts, and multi-camera setups.

Using the Asset Registry

Find, reference, and stream assets from the registry at runtime instead of relying solely on editor preloads for every file.