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11 docs tagged with "vr"

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Orange Room

Explore an interior archviz sample with dynamic reflections and baked HDR lightmaps for realistic lighting and materials.

Vehicle Physics

Drive a wheeled vehicle with Ammo raycast wheels, suspension, and steering that works on desktop, mobile, and WebXR.

WebXR 360 Image

View an equirectangular 360 photo inside VR with WebXR so users can look around an immersive spherical backdrop.

WebXR 360 Video

Play omnidirectional video in a WebXR session so headset users can rotate freely while the clip streams around them.

WebXR Controller/Hand Models

Load WebXR input profile meshes for controllers and hands so tracked hardware matches each vendor silhouette in VR.

WebXR Hands

Read WebXR hand-tracking joint poses and mirror finger motion in the scene for natural direct manipulation without controllers.

WebXR Hello World

Enter immersive VR from a minimal scene with a WebXR-ready camera rig and session lifecycle hooks you can extend.

WebXR Realistic Hands

Skin tracked hand joints with detailed meshes and materials so articulated fingers read clearly in immersive VR sessions.

WebXR Tracked Controllers

Follow six-DoF controllers in VR with starter code for poses, buttons, and haptics inside a PlayCanvas WebXR template.

WebXR UI Interaction

Point WebXR laser pointers or gaze at screen-space UI and handle clicks across desktop, mobile, and headset browsers.

WebXR VR Lab

Explore a maintained VR sandbox that demonstrates scalable interaction patterns and responsive layouts across XR devices.