Billboards
Simple example of planes that always face the camera. i.e. billboards. Click on the box and fly around the scene with WASD
Simple example of planes that always face the camera. i.e. billboards. Click on the box and fly around the scene with WASD
Sample showing to use render masking on the lights and models to enable lighting to only affect certain models and cameras to render certain models.
A sample showing how capture a screenshot from a camera and download as a PNG
Sample with self contained FPS counter that can be used in other projects.
Sample showing information hotspots on a scene.
How to load a Draco compressed GLB.
How to load a GLB as a binary asset.
Demonstration project that shows how to use multiple cameras and layers to render a mixed user interface of UI elements and world-space objects.
A sample showing how to render multiple viewports by modifying the viewport properties on the cameras
Credit//playcanvas.com/user/lexxik
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Example of creating a procedural texture with a gradient effect by LeXXik
A rainbow trail using the pc.Mesh API
Render 3D objects as part of the UI
Example project on rendering the world at different resolutions without the UI being affected
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Example project that uses the stencil buffer to create a magic window like effect on a card.
Dynamically generate normal maps and parallax maps for text
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Learn how to render world space UI over the top of the world