Additive Loading Scenes
Additively load another scene on top of the current one so hubs and streamed levels layer without a full world swap.
Additively load another scene on top of the current one so hubs and streamed levels layer without a full world swap.
Customize the loading screen with project image assets so branding and splash art show while the app initializes.
Load and swap scenes at runtime using the documented scene loading flow for menus, levels, and hubs.
Load several assets after startup using PlayCanvas asset APIs instead of preloading every file before the scene begins.
Load a single asset on demand so unused resources stay off the initial preload list until your script requests them.
Load JSON from a bundled asset or over HTTP from a remote URL and parse it inside your PlayCanvas scripts at runtime.
Load and swap entire scene hierarchies at runtime using the documented scene loading flow for level transitions.
Find, reference, and stream assets from the registry at runtime instead of relying solely on editor preloads for every file.