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8 docs tagged with "loading"

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Additive Loading Scenes

Additively load another scene on top of the current one so hubs and streamed levels layer without a full world swap.

Advance loading screen

Customize the loading screen with project image assets so branding and splash art show while the app initializes.

Changing Scenes

Load and swap scenes at runtime using the documented scene loading flow for menus, levels, and hubs.

Loading an asset at runtime

Load a single asset on demand so unused resources stay off the initial preload list until your script requests them.

Loading JSON Data

Load JSON from a bundled asset or over HTTP from a remote URL and parse it inside your PlayCanvas scripts at runtime.

Switch Full Scene

Load and swap entire scene hierarchies at runtime using the documented scene loading flow for level transitions.

Using the Asset Registry

Find, reference, and stream assets from the registry at runtime instead of relying solely on editor preloads for every file.