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usePhysics

The usePhysics hook provides information on the physics engine state. It allows you to check if physics is enabled, loaded, and to handle any physics-related errors.

PlayCanvas React lazily loads and instantiates the physics engine allowing you to render content ahead of time. The usePhysics provides a reactive mechanism to check the physics engine state.

You can read more about the physics system in the Physics guide or the Rigidbody and Collision components.

Usage

Conditional Rendering

import { usePhysics } from '@playcanvas/react/hooks'

function PhysicsInfo() {
const { isPhysicsEnabled, isPhysicsLoaded, physicsError } = usePhysics()

if (!isPhysicsLoaded) return null

return (<Entity>
<Rigidbody type="box" />
<Collision type="box" />
<Render type="box" />
</Entity>)
}

Safe Physics Component Creation

import { usePhysics } from '@playcanvas/react/hooks'

function SafePhysicsEntity() {
const { isPhysicsEnabled, isPhysicsLoaded } = usePhysics()

return (
<Entity>
<Render type="box" />
{isPhysicsEnabled && isPhysicsLoaded && (
<>
<Collision type="box" />
<Rigidbody type="dynamic" mass={5} />
</>
)}
</Entity>
)
}

Physics with Fallback

import { usePhysics } from '@playcanvas/react/hooks'

function PhysicsWithFallback() {
const { isPhysicsEnabled, isPhysicsLoaded } = usePhysics()

if (isPhysicsEnabled && isPhysicsLoaded) {
return (
<Entity>
<Collision type="box" />
<Rigidbody type="dynamic" mass={10} />
<Render type="box" />
</Entity>
)
}

// Fallback without physics
return (
<Entity>
<Render type="box" />
</Entity>
)
}

Properties

NameTypeDefault
isPhysicsEnabled
boolean
Whether physics is enabled on the application.
-
isPhysicsLoaded
boolean
Whether the physics library has been successfully loaded.
-
physicsError
Error | null
The error that occurred when loading physics, if any.
-