Custom Shaders
This tutorial uses the ShaderMaterial API to create a dissolve effect with burning edges that works with both WebGL and WebGPU. The complete project can be found here.
This tutorial uses the ShaderMaterial API to create a dissolve effect with burning edges that works with both WebGL and WebGPU. The complete project can be found here.
Credit//playcanvas.com/user/lexxik
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A rainbow trail using the pc.Mesh API
A demonstration of a GLSL effect from Shadertoy being used in a shader chunk on a PlayCanvas material
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