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4 docs tagged with "procedural"

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Procedural Levels

This project uses clone() function on the Entity to randomly generate a level from Entities that have been created in the Editor.

Programmatically Creating Entities

Usually you will be creating Entities via the PlayCanvas Editor, building up collections of Components and scripts to create the various parts of your game. However, in some cases it is convenient to create Entities in your scripts. This tutorial shows you how.