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9 docs tagged with "materials"

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Basic Materials

Materials are what define the appearance of the surfaces of a 3D Model. At its very simplest a Material sets the color of the polygons, at its most complex a material can simulate the surface of an ocean or the way that light passes through glass.

Custom Shaders

This tutorial uses a custom shader on a material to create a dissolve effect in GLSL. The complete project can be found here.