<pc-sky>
The <pc-sky> tag is used to define a sky component.
Usage
- It must be a direct child of a
<pc-scene>.
Attributes
| Attribute | Type | Default | Description |
|---|---|---|---|
asset | String | - | Texture asset ID (must reference a texture type asset) |
center | Vector3 | "0 0.01 0" | Sky center as "X Y Z" values (0-1 range) |
intensity | Number | "1" | Sky brightness intensity |
lighting | Boolean | "false" | Whether the skybox is used as a light source |
mip-level | Number | "0" | Mip level of the skybox, where 0 is the sharpest. Raising it selects a blurrier mip, which is how a skybox is softened without blurring the texture itself |
rotation | Vector3 | "0 0 0" | Sky rotation as "X Y Z" Euler angles |
scale | Vector3 | "100 100 100" | Sky scale as "X Y Z" values |
type | Enum | "infinite" | Sky type: "box" | "dome" | "infinite" | "none" |
Example
An equirectangular texture as a dome-projected sky that also lights the scene (note lighting). Drag to look around, and try type="infinite", a rotation of "0 90 0" or a higher mip-level to soften it:
<pc-app>
<pc-asset src="https://cdn.jsdelivr.net/npm/playcanvas@2.21.4/scripts/esm/camera-controls.mjs"></pc-asset>
<pc-asset id="skybox" src="https://developer.playcanvas.com/assets/sepulchral-chapel-rotunda-4k.webp"></pc-asset>
<pc-scene>
<pc-sky asset="skybox" type="dome" center="0 0.05 0" scale="20 20 20" lighting></pc-sky>
<pc-entity name="camera" position="0 1.5 5">
<pc-camera clear-color="#1d1f2b"></pc-camera>
<pc-script>
<pc-script-instance name="cameraControls" enable-pan="false" pitch-range="-90 0" zoom-range="2 12"></pc-script-instance>
</pc-script>
</pc-entity>
<pc-entity name="sphere" position="0 1 0">
<pc-render type="sphere"></pc-render>
</pc-entity>
</pc-scene>
</pc-app>
JavaScript Interface
You can programmatically create and manipulate <pc-sky> elements using the SkyElement API.