Skybox & Background
The Skybox and Background controls in Studio let you set what fills the space around your splat in the viewer. The simplest option is a flat background color; for environment scenes you can also upload an equirectangular skybox image.
Background color
The Background section takes an RGB color in the 0–1 range, applied as a solid color behind the splat. It's used whenever no skybox is uploaded, and as the clear color even when a skybox is present (it shows through anywhere the skybox isn't visible).
Skybox image
Open the Scene Assets section to find the Skybox controls. The upload dialog accepts .webp, .jpg, and .png images. For best results the image should be equirectangular — a 2:1 panoramic projection that maps cleanly onto the surrounding sphere.
Each scene can have one skybox. Uploading a new image replaces the previous one.
| State | Meaning |
|---|---|
| Uploading | The image is being sent to the platform. |
| Complete | The skybox is live for the next viewer reload. |
| Error | Something went wrong — try the upload again, or check the file format. |
The Preview dialog renders the uploaded skybox onto a temporary scene so you can sanity-check the mapping before saving.
When to use one or the other
- Background color only — for studio-style presentations where you want focus on the splat itself.
- Skybox — for scenes captured outdoors or in believable environments where matching the surrounding lighting and horizon matters.
See also
- Post Effects — tonemapping shapes how the skybox is lit
- Experience Settings — the JSON contract that stores background color and skybox URL