Post Effects
The Post Effects panel in Studio controls the look of your scene after the splat is rendered. Effects are evaluated per-frame in the viewer; each section has an enable toggle plus its own parameters.
The panel also contains two related global controls: a Tonemapping dropdown that shapes how high-dynamic-range output maps to display intensity, and a High Precision Rendering toggle that switches the viewer to a more accurate (but more expensive) rendering pipeline.
Effect sections
Sharpness
| Field | Description |
|---|---|
| Enabled | Master toggle. |
| Amount | Strength of the sharpening filter. |
Good for recovering perceived detail on dense splat captures.
Bloom
| Field | Description |
|---|---|
| Enabled | Master toggle. |
| Intensity | How strong the bloom glow appears. |
| Blur level | Size of the bloom kernel — larger values produce a softer, broader glow. |
Adds a glow to bright regions of the scene.
Grading
Color grading applies a global transform to the image.
| Field | Description |
|---|---|
| Enabled | Master toggle. |
| Brightness | Overall brightness lift. |
| Contrast | Tone separation between dark and light. |
| Saturation | Color intensity (0 is grayscale). |
| Tint | An RGB color blended into the image — useful for warm/cool grades. |
Vignette
| Field | Description |
|---|---|
| Enabled | Master toggle. |
| Intensity | Strength of the corner darkening. |
| Inner | Radius at which the vignette starts. |
| Outer | Radius at which the vignette reaches full strength. |
| Curvature | Shape of the vignette falloff. |
Fringing
| Field | Description |
|---|---|
| Enabled | Master toggle. |
| Intensity | Strength of the chromatic aberration effect at frame edges. |
Tonemapping
A dropdown that picks how the renderer maps HDR output to the display:
| Value | Notes |
|---|---|
linear (default) | No tonemapping curve — output is linear. |
none | Pass-through with no scaling. |
filmic | Classic film-emulating curve. |
hejl | Hejl-Burgess-Dawson curve. |
aces | ACES filmic curve. |
aces2 | ACES variant with rolled-off highlights. |
neutral | Khronos Neutral tonemap. |
High Precision Rendering
A toggle (default off) that enables a more accurate rendering path. Useful when bright highlights, fine color grading, or post-effects show banding in the default path — at the cost of more GPU work per frame.
See also
- Skybox — background color and skybox image
- Experience Settings — the JSON contract that stores post-effect settings