Publishing
Publishing from the SuperSplat Editor uploads your edited splat to superspl.at, where it lands on your Manage page, gets a public scene page, and can be opened in Studio to curate the viewing experience (cameras, animations, annotations, post effects, skybox, collision).
You can also publish without using the Editor. Hit the orange Upload Splat button on the superspl.at home page (or use the Direct Upload flow) to publish a ready-made splat file straight to your Manage page. Both paths land in the same place and share the same downstream tooling.
To self-host your own copy of the published viewer instead of (or in addition to) publishing to superspl.at, see Self-Hosting the Viewer.

Ensuring you are Logged In
Publishing splats requires you to be logged in.
Before you begin, you must have created a PlayCanvas account and be logged in at playcanvas.com. You must then also log in at superspl.at (via the Login button in the top right). Verify you are logged in by checking that your account avatar is displayed in the top right of the page on superspl.at.
Publishing your Splats
To publish your splat:
-
Open the
Filemenu. -
Select
Publish. -
Fill out the options in the Publish dialog:

Option Description Publish to Select where to publish your scene. Choose New Scene (default) to publish a brand new scene on a new URL, or select one of your existing published scenes from the dropdown to overwrite it Title A short title that will appear below your splat's thumbnail once it is published Description A textual description of your splat that will be displayed under the splat on its viewer page Listed If checked, the splat will be returned in searches on the SuperSplat website. If unchecked, the splat will only be discoverable by anyone who has the link Start Position The starting position to use for the viewer's camera:
• Default: The viewer does its best to pick a suitable start point
• Current Viewport: Use the current camera position as set in the SuperSplat Editor's viewport
• 1st Camera Frame: Use the first camera's position as defined by the first frame of the TimelineAnimation The animation to apply to the viewer's camera:
• None: No animation
• Track: Animate the camera using keyframes set on the SuperSplat Editor's TimelineBackground The background color of the viewer Field of View The vertical field of view of the viewer's camera in degrees SH Bands The number of spherical harmonics bands to be written out to the published compressed PLY file -
Select
Publish.
It may take several minutes to compress your splat to SOG format during the publishing process, so be patient! ⏳
Once the publish process is complete, a modal dialog will show with the URL of your published splat. Copy it and share it with whoever you like.
What's next?
- Your new splat now lives on the Manage page where you can edit its title, description, visibility, and downloadable license.
- Open it in Studio to add cameras, camera animations, annotations, post effects, a skybox, or collision geometry.
- Visitors browse to its public scene page to view, share, embed, like, and (if you allow it) download.