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Camera Controls

SuperSplat provides intuitive camera controls for navigating the 3D view, supporting mouse, touch, and keyboard inputs. There are two control modes: Orbit (default) and Fly.

  • Orbit mode - Camera rotates around a focal point. Best for inspecting objects from all angles.
  • Fly mode - Camera moves freely through the scene. Best for navigating large environments.

Press V to toggle between modes, or use the WASD keys to automatically switch to fly mode.

Mouse Controls

ActionOrbit ModeFly Mode
Left dragOrbit around focal pointLook around
Middle clickSet focal point
Middle dragOrbit around focal pointZoom
Shift + middle dragPanZoom
Ctrl + middle dragZoomZoom
Right dragPanPan
Right + Ctrl/Shift dragOrbitLook around
Right + Alt/Cmd dragZoomZoom
Mouse wheelZoomMove forward/backward
Mouse wheel + ShiftPanPan
Mouse wheel + CtrlOrbitLook around
Double-clickSet focal pointSet focal point (switches to orbit)

Touch Controls

ActionOrbit ModeFly Mode
Single finger dragOrbitLook around
Two-finger dragPan
Two-finger pinch/spreadZoomMove forward/backward

Keyboard Controls

KeyAction
W/A/S/DFly forward/left/backward/right
Q/EFly down/up
Shift10× faster fly speed
Alt0.1× slower fly speed
VToggle between orbit and fly modes
Shift + FReset camera to default position
FFocus camera on selection
IToggle the camera info overlay

Camera Settings

Access camera settings through the Settings panel (gear icon):

SettingRangeDefaultDescription
Field of View10° - 120°75°Camera viewing angle
FOV Auto DollyOn / OffOffHow Field of View changes affect the camera (see below)
Fly Speed0.1 - 301Speed of WASD navigation

By default, changing the Field of View behaves like a lens zoom: the camera stays where it is and the scene appears magnified or shrunk. Enable FOV Auto Dolly to have the camera dolly (move) as the FOV changes instead, preserving the subject's framing.

Camera Info Overlay

Press I (or enable Show Camera Info in the Settings panel) to toggle an information overlay in the bottom-left corner of the viewport:

Camera Info Overlay

The overlay shows the camera's live pose as x, y, z coordinates in scene units, updating in real time as you navigate:

  • P - The camera's position
  • T - The camera's target (the focal point it orbits around)

Setting the Camera Pose Numerically

Both values are editable, so you can place the camera precisely:

  1. Click a value - the text is selected, ready to overwrite
  2. Type three numbers separated by commas or spaces (for example, -0.55, 0.8, 1.1)
  3. Press Enter to apply (or Escape to cancel)

A valid value flashes green and the camera moves to the new pose; invalid input flashes red and the previous value is restored. Editing P repositions the camera while keeping it aimed at the current target, while editing T re-aims the camera at a new target without moving it.

This is handy for reproducing exact viewpoints - for example, returning to a precise camera setup or sharing coordinates with someone else working on the same scene.