Skip to main content

SuperSplat Editor

The SuperSplat Editor is the open-source, browser-based editor at the heart of the SuperSplat platform. It's the tool you use to clean up raw splat captures, trim floaters, crop scenes, retouch colors, build camera animations, and publish a finished splat ready to share. The Editor is open source on GitHub under the MIT license and runs entirely in your browser — nothing is uploaded until you choose to publish.

Already have a clean splat?

You can skip the Editor entirely. Hit the orange Upload Splat button on the superspl.at home page (or use the Direct Upload flow) to publish a ready-made splat straight to your Manage page.

SuperSplat Interface

Video Tutorials

Introduction to SuperSplat

A great way to learn the basics of the SuperSplat Editor is to watch this video introduction:

In-Depth Tutorial

For a more comprehensive guide to using the SuperSplat Editor, check out this in-depth tutorial:

Getting Started

Accessing the Editor

  1. Open your browser — Navigate to superspl.at/editor
  2. Load your splat file — Drag and drop it into the window, or use File > Import
  3. Begin editing — Use the interface controls to navigate and edit

System Requirements

  • A WebGPU-capable browser — Current Chrome or Edge, Safari 26 or later, or Firefox with WebGPU enabled. If WebGPU is unavailable, the Editor shows a message at startup instead of loading.
  • GPU acceleration — Keep hardware acceleration enabled in your browser. A dedicated GPU helps with very large splats.
  • Nothing to install — Everything runs in the browser. You can optionally install the Editor as an app from the browser's address bar; it then opens .ply, .splat, .sog, .spz, .ksplat, and .ssproj files directly from your file manager.

What's next?