API & Integrations
The SuperSplat API lets applications publish Gaussian splats to superspl.at and inspect scenes owned by the authenticated user. Use it to connect a capture application, training pipeline, conversion tool, or internal content workflow directly to SuperSplat.
Uploaded scenes appear on the user's Manage page, where they can be edited, opened in Studio, or shared through their public scene page.
For endpoint definitions, request schemas, and response examples, see the SuperSplat API reference.
When to use the API
The API is useful when you want to:
- Publish splats without opening the SuperSplat Editor.
- Add SuperSplat publishing to a capture or reconstruction application.
- Batch-upload output from a training or conversion pipeline.
- List or inspect scenes owned by a user.
- Resume a large upload after an interrupted connection.
Authentication
All API operations require a PlayCanvas access token. See REST API authorization to create a token, then send it in the Authorization header:
Authorization: Bearer YOUR_ACCESS_TOKEN
Treat access tokens as secrets. Do not embed them in public client-side code or share them with another user.
Resumable upload flow
SuperSplat uses multipart uploads so clients can reliably transfer large scene files:
- Create an upload session with the source format and optional scene metadata.
- Request signed upload URLs for one or more file parts.
- Upload those parts directly to storage.
- Complete the upload using the returned part ETags.
SuperSplat creates the scene after the upload is completed. The scene may remain in processing while conversion and optimization finish. New scenes are unlisted by default.
Client integrations
The same API supports both end-user integrations and custom automation:
- The SuperSplat plugin for LichtFeld Studio exports PLY or SOG scenes and publishes them to SuperSplat with progress reporting and resumable uploads.
Clients can identify themselves through the optional uploadClient field:
{
"uploadClient": {
"id": "example-client",
"version": "1.0.0"
}
}
Use uploadClient for the application performing the upload. Use softwareTools separately to record the tools used to create the scene.
See also
- SuperSplat API reference — complete endpoint and schema documentation
- Direct Upload — publish a file through the superspl.at interface
- Manage — work with uploaded scenes
- Studio — curate the published viewing experience