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GSplat

The GSplat Component enables an entity to render a 3D Gaussian Splat.

GSplat Component

Splat scenes on this page: Trogir, Croatia by tosolini, CC BY 4.0.

Properties​

PropertyDescription
AssetThe GSplat asset to be rendered by this GSplat Component. Only a single GSplat asset can be assigned to a GSplat Component.
Cast ShadowsWhen enabled, the splat casts shadows for lights that have shadow casting enabled.
LOD Range MinLowest LOD level used when rendering this Gaussian splat. Integer, minimum 0.
LOD Range MaxHighest LOD level used when rendering this Gaussian splat. Integer, minimum 0.
LOD FalloffControls how strongly detail is concentrated near the camera within the global splat budget. 0 spreads detail evenly. Range 0 to 8.
LayersThe layers to render this element into.
note

LOD Range only has an effect on streamed SOG octrees. The LOD level is clamped to the number of levels the asset actually has, and a single .sog or .ply file is a single level — the fields are still shown, but changing them does nothing.

Scene-wide Gaussian splat behaviour, including the global splat budget these LOD settings work within, is configured in Rendering Settings.

See Also​

Scripting Interface​

You can control a GSplat Component's properties using a Script Component. The GSplat Component's scripting interface is here.