Audio Effects
Chain Web Audio nodes in PlayCanvas to add reverb, filters, and other effects to sounds routed through the engine.
Chain Web Audio nodes in PlayCanvas to add reverb, filters, and other effects to sounds routed through the engine.
Use sound and listener components so positional 3D audio follows moving sources relative to the listener entity.
Pipe Web Audio analyser frequency data into a PlayCanvas script to animate bars or graphs that react to playing music in real time.
Drive a sound slot volume from sampled curve data so loudness follows authored ramps instead of linear code tweaks.