メインコンテンツまでスキップ

<Anim/>

Anim コンポーネントは、Entity のアニメーション再生を有効にします。アニメーション Asset からアニメーションクリップを再生し、その再生を制御できます。

使い方

import { Entity } from '@playcanvas/react'
import { Anim, Render } from '@playcanvas/react/components'
import { useModel } from '@playcanvas/react/hooks'

const AnimatingDinosaur = (props) => {
const { asset } = useModel('/dinosaur.glb')

if (!asset) return null

return (
<Entity {...props}>
<Render type="asset" asset={asset} />
<Anim asset={asset} clip="Walk" loop />
</Entity>
)
}

PlayCanvas ドキュメントの Anim Component で詳細を確認できます。

プロパティ

NameTypeDefault
asset
Asset
The asset containing the animations to play. Setting this prop will automatically assign the animations to the component.
-
stateGraphAsset?
any
-
normalizeWeights?
boolean
Sets whether the animation component will normalize the weights of its layers by their sum total. Gets whether the animation component will normalize the weights of its layers by their sum total.
-
animationAssets?
{}
-
speed?
number
Sets the speed multiplier for animation play back speed. 1.0 is playback at normal speed, 0.0 pauses the animation. Gets the speed multiplier for animation play back speed.
-
activate?
boolean
Sets whether the first animation will begin playing when the scene is loaded. Gets whether the first animation will begin playing when the scene is loaded.
-
playing?
boolean
Sets whether to play or pause all animations in the component. Gets whether to play or pause all animations in the component.
-
rootBone?
Entity
Sets the entity that this anim component should use as the root of the animation hierarchy. Gets the entity that this anim component should use as the root of the animation hierarchy.
-
stateGraph?
any
-
layerIndices?
{}
-
parameters?
{}
-
targets?
{}
-
system?
ComponentSystem
The ComponentSystem used to create this Component.
-
entity?
Entity
The Entity that this Component is attached to.
-
enabled?
boolean
Sets the enabled state of the component. Gets the enabled state of the component.
-