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<Application/>

The <Application /> is the root your PlayCanvas React application. It initializes the engine and provides a rendering context. An Application maps to a single canvas in your app.

You can set the fill mode and resolution mode to control how the canvas fills the window, and other properties that control the graphics device.

import { Application } from '@playcanvas/react'

export default function Scene() {
return (
<Application
fillMode={FILLMODE_FILL_WINDOW}
resolutionMode={RESOLUTION_AUTO}
>
{/* Your scene content */}
</Application>
)
}

Properties

NameTypeDefault
fillMode?
"NONE" | "FILL_WINDOW" | "KEEP_ASPECT"
Controls how the canvas fills the window and resizes when the window changes.
FILLMODE_NONE
resolutionMode?
"AUTO" | "FIXED"
Change the resolution of the canvas, and set the way it behaves when the window is resized.
RESOLUTION_AUTO
usePhysics?
boolean
When `true`, the PlayCanvas Physics system will be enabled.
false
deviceTypes?
DeviceType[]
The device types to use for the graphics device. This allows you to set an order of preference for the graphics device. The first device type in the array that is supported by the browser will be used.
[DEVICETYPE_WEBGL2]
graphicsDeviceOptions?
GraphicsDeviceOptions
Graphics Settings
-
children?
ReactNode
The children of the application
-
timeScale?
number
Scales the global time delta. Defaults to 1.
-
maxDeltaTime?
number
Clamps per-frame delta time to an upper bound. Useful since returning from a tab deactivation can generate huge values for dt, which can adversely affect game state. Defaults to 0.1 (seconds).
-
scriptsOrder?
string[]
Scripts in order of loading first.
-
autoRender?
boolean
When true, the application's render function is called every frame. Setting autoRender to false is useful to applications where the rendered image may often be unchanged over time. This can heavily reduce the application's load on the CPU and GPU. Defaults to true.
-
renderNextFrame?
boolean
Set to true to render the scene on the next iteration of the main loop. This only has an effect if autoRender is set to false. The value of renderNextFrame is set back to false again as soon as the scene has been rendered.
-
graphicsDevice?
GraphicsDevice
The graphics device used by the application.
-
root?
Entity
The root entity of the application.
-
scene?
Scene
The scene managed by the application.
-
lightmapper?
Lightmapper | null
The run-time lightmapper.
-
loader?
ResourceLoader
The resource loader.
-
assets?
AssetRegistry
The asset registry managed by the application.
-
scenes?
SceneRegistry
The scene registry managed by the application.
-
scripts?
ScriptRegistry
The application's script registry.
-
systems?
ComponentSystemRegistry
The application's component system registry.
-
i18n?
I18n
Handles localization.
-
keyboard?
Keyboard | null
The keyboard device.
-
mouse?
Mouse | null
The mouse device.
-
touch?
TouchDevice | null
Used to get touch events input.
-
gamepads?
GamePads | null
Used to access GamePad input.
-
elementInput?
ElementInput | null
Used to handle input for ElementComponents.
-
xr?
XrManager | null
The XR Manager that provides ability to start VR/AR sessions.
-
defaultLayerWorld?-
defaultLayerDepth?-
defaultLayerSkybox?-
defaultLayerUi?-
defaultLayerImmediate?-
controller?
any
-
context?
any
-
className?
string
The class name to attach to the canvas component
pc-app
style?
Record<string, unknown>
A style object added to the canvas component
{ width: '100%', height: '100%' }