SoundSlot
Extends: EventHandler
The SoundSlot controls playback of an audio asset.
Summary
Properties
asset | The asset id. |
autoPlay | If true the slot will begin playing as soon as it is loaded. |
duration | The duration of the sound that the slot will play starting from startTime. |
instances | An array that contains all the SoundInstances currently being played by the slot. |
isLoaded | Returns true if the asset of the slot is loaded. |
isPaused | Returns true if the slot is currently paused. |
isPlaying | Returns true if the slot is currently playing. |
isStopped | Returns true if the slot is currently stopped. |
loop | If true the slot will restart when it finishes playing. |
name | The name of the slot. |
overlap | If true then sounds played from slot will be played independently of each other. |
pitch | The pitch modifier to play the sound with. |
startTime | The start time from which the sound will start playing. |
volume | The volume modifier to play the sound with. |
Methods
clearExternalNodes | Clears any external nodes set by SoundSlot#setExternalNodes. |
getExternalNodes | Gets an array that contains the two external nodes set by SoundSlot#setExternalNodes. |
load | Loads the asset assigned to this slot. |
pause | Pauses all sound instances. |
play | Plays a sound. |
resume | Resumes playback of all paused sound instances. |
setExternalNodes | Connect external Web Audio API nodes. |
stop | Stops playback of all sound instances. |
Events
load | Fired when the asset assigned to the slot is loaded. |
pause | Fired when a sound instance is paused. |
play | Fired when a sound instance starts playing. |
resume | Fired when a sound instance is resumed. |
stop | Fired when a sound instance is stopped. |
Inherited
Methods
fire | Fire an event, all additional arguments are passed on to the event listener. |
hasEvent | Test if there are any handlers bound to an event name. |
off | Detach an event handler from an event. |
on | Attach an event handler to an event. |
once | Attach an event handler to an event. |
Details
Constructor
SoundSlot(component, [name], [options])
Create a new SoundSlot.
Parameters
component | SoundComponent | The Component that created this slot. |
name | string | The name of the slot. Defaults to 'Untitled'. |
options | object | Settings for the slot. |
options.volume | number | The playback volume, between 0 and 1. |
options.pitch | number | The relative pitch, default of 1, plays at normal pitch. |
options.loop | boolean | If true the sound will restart when it reaches the end. |
options.startTime | number | The start time from which the sound will start playing. |
options.duration | number | The duration of the sound that the slot will play starting from startTime. |
options.overlap | boolean | If true then sounds played from slot will be played independently of each other. Otherwise the slot will first stop the current sound before starting the new one. |
options.autoPlay | boolean | If true the slot will start playing as soon as its audio asset is loaded. |
options.asset | number | The asset id of the audio asset that is going to be played by this slot. |
Properties
An array that contains all the SoundInstances currently being played by the slot.
If true then sounds played from slot will be played independently of each other. Otherwise the slot will first stop the current sound before starting the new one.
Methods
clearExternalNodes()
Clears any external nodes set by SoundSlot#setExternalNodes.
getExternalNodes()
Gets an array that contains the two external nodes set by SoundSlot#setExternalNodes.
Returns
AudioNode[]An array of 2 elements that contains the first and last nodes set by SoundSlot#setExternalNodes.
load()
Loads the asset assigned to this slot.
pause()
Pauses all sound instances. To continue playback call SoundSlot#resume.
Returns
booleanTrue if the sound instances paused successfully, false otherwise.
play()
Plays a sound. If SoundSlot#overlap is true the new sound instance will be played independently of any other instances already playing. Otherwise existing sound instances will stop before playing the new sound.
Returns
SoundInstanceThe new sound instance.
resume()
Resumes playback of all paused sound instances.
Returns
booleanTrue if any instances were resumed.
setExternalNodes(firstNode, [lastNode])
Connect external Web Audio API nodes. Any sound played by this slot will automatically attach the specified nodes to the source that plays the sound. You need to pass the first node of the node graph that you created externally and the last node of that graph. The first node will be connected to the audio source and the last node will be connected to the destination of the AudioContext (e.g. speakers).
const context = app.systems.sound.context;
const analyzer = context.createAnalyzer();
const distortion = context.createWaveShaper();
const filter = context.createBiquadFilter();
analyzer.connect(distortion);
distortion.connect(filter);
slot.setExternalNodes(analyzer, filter);
Parameters
firstNode | AudioNode | The first node that will be connected to the audio source of sound instances. |
lastNode | AudioNode | The last node that will be connected to the destination of the AudioContext. If unspecified then the firstNode will be connected to the destination instead. |
Events
load
Fired when the asset assigned to the slot is loaded.
Parameters
sound | Sound | The sound resource that was loaded. |
pause
Fired when a sound instance is paused.
Parameters
instance | SoundInstance | The instance that was paused created to play the sound. |
play
Fired when a sound instance starts playing.
Parameters
instance | SoundInstance | The instance that started playing. |
resume
Fired when a sound instance is resumed.
Parameters
instance | SoundInstance | The instance that was resumed. |
stop
Fired when a sound instance is stopped.
Parameters
instance | SoundInstance | The instance that was stopped. |
Inherited
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
name | string | Name of event to fire. |
arg1 | * | First argument that is passed to the event handler. |
arg2 | * | Second argument that is passed to the event handler. |
arg3 | * | Third argument that is passed to the event handler. |
arg4 | * | Fourth argument that is passed to the event handler. |
arg5 | * | Fifth argument that is passed to the event handler. |
arg6 | * | Sixth argument that is passed to the event handler. |
arg7 | * | Seventh argument that is passed to the event handler. |
arg8 | * | Eighth argument that is passed to the event handler. |
Returns
EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Parameters
name | string | Name of the event to unbind. |
callback | HandleEventCallback | Function to be unbound. |
scope | object | Scope that was used as the this when the event is fired. |
Returns
EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandlerSelf for chaining.