API Reference

Class List

pc.SkinInstance

A skin instance is responsible for generating the matrix palette that is used to skin vertices from object space to world space.

Summary

Properties

bones

An array of nodes representing each bone in this skin instance.

Details

Constructor

SkinInstance(skin)

Parameters

skinpc.Skin

The skin that will provide the inverse bind pose matrices to generate the final matrix palette.

Properties

pc.GraphNode[]bones

An array of nodes representing each bone in this skin instance.