API Reference

Class List

pc.ScrollbarComponent

Extends: pc.Component

A ScrollbarComponent enables a group of entities to behave like a draggable scrollbar.

Summary

Properties

handleEntityThe entity to be used as the scrollbar handle.
handleSizeThe size of the handle relative to the size of the track, in the range 0 to 1.
orientationWhether the scrollbar moves horizontally or vertically.
valueThe current position value of the scrollbar, in the range 0 to 1.

Events

set:valueFired whenever the scroll value changes.

Inherited

Properties

enabledEnables or disables the component.
entityThe Entity that this Component is attached to
systemThe ComponentSystem used to create this Component

Methods

fireFire an event, all additional arguments are passed on to the event listener
hasEventTest if there are any handlers bound to an event name
offDetach an event handler from an event.
onAttach an event handler to an event
onceAttach an event handler to an event.

Details

Constructor

ScrollbarComponent(system, entity)

Create a new ScrollbarComponent

Parameters

systempc.ScrollbarComponentSystemThe ComponentSystem that created this Component
entitypc.EntityThe Entity that this Component is attached to.

Properties

pc.EntityhandleEntity

The entity to be used as the scrollbar handle. This entity must have a Scrollbar component.

NumberhandleSize

The size of the handle relative to the size of the track, in the range 0 to 1. For a vertical scrollbar, a value of 1 means that the handle will take up the full height of the track.

Numberorientation

Whether the scrollbar moves horizontally or vertically. Can be:

Defaults to pc.ORIENTATION_HORIZONTAL.

Numbervalue

The current position value of the scrollbar, in the range 0 to 1. Defaults to 0.

Events

set:value

Fired whenever the scroll value changes.

Parameters

valueNumberThe current scroll value.

Inherited

Properties

Booleanenabled

Enables or disables the component.

pc.Entityentity

The Entity that this Component is attached to

pc.ComponentSystemsystem

The ComponentSystem used to create this Component

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener

obj.fire('test', 'This is the message');

Parameters

nameObjectName of event to fire
arg1*First argument that is passed to the event handler
arg2*Second argument that is passed to the event handler
arg3*Third argument that is passed to the event handler
arg4*Fourth argument that is passed to the event handler
arg5*Fifth argument that is passed to the event handler
arg6*Sixth argument that is passed to the event handler
arg7*Seventh argument that is passed to the event handler
arg8*Eighth argument that is passed to the event handler

Returns

pc.EventHandler Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

nameStringThe name of the event to test

Returns

Boolean true if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

var handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this

Parameters

nameStringName of the event to unbind
callbackpc.callbacks.HandleEventFunction to be unbound.
scopeObjectScope that was used as the this when the event is fired

Returns

pc.EventHandler Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console

Parameters

nameStringName of the event to bind the callback to
callbackpc.callbacks.HandleEventFunction that is called when event is fired. Note the callback is limited to 8 arguments.
scopeObjectObject to use as 'this' when the event is fired, defaults to current this

Returns

pc.EventHandler Self for chaining.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

nameStringName of the event to bind the callback to
callbackpc.callbacks.HandleEventFunction that is called when event is fired. Note the callback is limited to 8 arguments.
scopeObjectObject to use as 'this' when the event is fired, defaults to current this

Returns

pc.EventHandler Self for chaining.