API Reference

Class List

pc.ScreenComponent

Extends: pc.Component

A ScreenComponent enables the Entity to render child pc.ElementComponents using anchors and positions in the ScreenComponent's space.

Summary

Properties

cull

If true then elements inside this screen will be not be rendered when outside of the screen (only valid when screenSpace is true).

referenceResolution

The resolution that the ScreenComponent is designed for.

resolution

The width and height of the ScreenComponent.

scaleBlend

A value between 0 and 1 that is used when scaleMode is equal to pc.SCALEMODE_BLEND.

scaleMode

Can either be pc.SCALEMODE_NONE or pc.SCALEMODE_BLEND.

screenSpace

If true then the ScreenComponent will render its child pc.ElementComponents in screen space instead of world space.

Methods

syncDrawOrder

Set the drawOrder of each child pc.ElementComponent so that ElementComponents which are last in the hierarchy are rendered on top.

Inherited

Properties

enabled

Enables or disables the component.

entity

The Entity that this Component is attached to.

system

The ComponentSystem used to create this Component.

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

ScreenComponent(system, entity)

Create a new ScreenComponent.

Parameters

systempc.ScreenComponentSystem

The ComponentSystem that created this Component.

entitypc.Entity

The Entity that this Component is attached to.

Properties

booleancull

If true then elements inside this screen will be not be rendered when outside of the screen (only valid when screenSpace is true).

pc.Vec2referenceResolution

The resolution that the ScreenComponent is designed for. This is only taken into account when screenSpace is true and scaleMode is pc.SCALEMODE_BLEND. If the actual resolution is different then the ScreenComponent will be scaled according to the scaleBlend value.

pc.Vec2resolution

The width and height of the ScreenComponent. When screenSpace is true the resolution will always be equal to pc.GraphicsDevice#width x pc.GraphicsDevice#height.

numberscaleBlend

A value between 0 and 1 that is used when scaleMode is equal to pc.SCALEMODE_BLEND. Scales the ScreenComponent with width as a reference (when value is 0), the height as a reference (when value is 1) or anything in between.

stringscaleMode

Can either be pc.SCALEMODE_NONE or pc.SCALEMODE_BLEND. See the description of referenceResolution for more information.

booleanscreenSpace

If true then the ScreenComponent will render its child pc.ElementComponents in screen space instead of world space. Enable this to create 2D user interfaces.

Methods

syncDrawOrder()

Set the drawOrder of each child pc.ElementComponent so that ElementComponents which are last in the hierarchy are rendered on top. Draw Order sync is queued and will be updated by the next update loop.

Inherited

Properties

booleanenabled

Enables or disables the component.

pc.Entityentity

The Entity that this Component is attached to.

pc.ComponentSystemsystem

The ComponentSystem used to create this Component.

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

nameobject

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

pc.EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

var handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackpc.callbacks.HandleEvent

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

pc.EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.