CollisionComponent
Extends: Component
A collision volume. Use this in conjunction with a RigidBodyComponent to make a collision volume that can be simulated using the physics engine.
If the Entity does not have a RigidBodyComponent then this collision volume will act as a trigger volume. When an entity with a dynamic or kinematic body enters or leaves an entity with a trigger volume, both entities will receive trigger events.
The following table shows all the events that can be fired between two Entities:
Rigid Body (Static) | Rigid Body (Dynamic or Kinematic) | Trigger Volume | |
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Rigid Body (Static) |
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Rigid Body (Dynamic or Kinematic) |
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Trigger Volume |
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Summary
Properties
angularOffset | The rotational offset of the collision shape from the Entity rotation in local space. |
asset | The asset for the model of the mesh collision volume - can also be an asset id. |
axis | The local space axis with which the capsule, cylinder or cone-shaped collision volume's length is aligned. |
halfExtents | The half-extents of the box-shaped collision volume in the x, y and z axes. |
height | The total height of the capsule, cylinder or cone-shaped collision volume from tip to tip. |
linearOffset | The positional offset of the collision shape from the Entity position along the local axes. |
model | The model that is added to the scene graph for the mesh collision volume. |
radius | The radius of the sphere, capsule, cylinder or cone-shaped collision volumes. |
renderAsset | The render asset of the mesh collision volume - can also be an asset id. |
type | The type of the collision volume. |
Methods
getShapePosition | Returns the world position for the collision shape taking into account of any offsets. |
getShapeRotation | Returns the world rotation for the collision shape taking into account of any offsets. |
Events
collisionend | Fired two rigid-bodies stop touching. |
collisionstart | Fired when two rigid bodies start touching. |
contact | The 'contact' event is fired when a contact occurs between two rigid bodies. |
triggerenter | Fired when a rigid body enters a trigger volume. |
triggerleave | Fired when a rigid body exits a trigger volume. |
Inherited
Properties
enabled | Enables or disables the component. |
entity | The Entity that this Component is attached to. |
system | The ComponentSystem used to create this Component. |
Methods
fire | Fire an event, all additional arguments are passed on to the event listener. |
hasEvent | Test if there are any handlers bound to an event name. |
off | Detach an event handler from an event. |
on | Attach an event handler to an event. |
once | Attach an event handler to an event. |
Details
Constructor
CollisionComponent(system, entity)
Create a new CollisionComponent.
Parameters
system | CollisionComponentSystem | The ComponentSystem that created this Component. |
entity | Entity | The Entity that this Component is attached to. |
Properties
The rotational offset of the collision shape from the Entity rotation in local space. Defaults to identity.
The asset for the model of the mesh collision volume - can also be an asset id. Defaults to null.
The local space axis with which the capsule, cylinder or cone-shaped collision volume's length is aligned. 0 for X, 1 for Y and 2 for Z. Defaults to 1 (Y-axis).
The half-extents of the box-shaped collision volume in the x, y and z axes. Defaults to [0.5, 0.5, 0.5].
The total height of the capsule, cylinder or cone-shaped collision volume from tip to tip. Defaults to 2.
The positional offset of the collision shape from the Entity position along the local axes. Defaults to [0, 0, 0].
The radius of the sphere, capsule, cylinder or cone-shaped collision volumes. Defaults to 0.5.
The render asset of the mesh collision volume - can also be an asset id. Defaults to null. If not set then the asset property will be checked instead.
The type of the collision volume. Can be:
- "box": A box-shaped collision volume.
- "capsule": A capsule-shaped collision volume.
- "compound": A compound shape. Any descendant entities with a collision component of type box, capsule, cone, cylinder or sphere will be combined into a single, rigid shape.
- "cone": A cone-shaped collision volume.
- "cylinder": A cylinder-shaped collision volume.
- "mesh": A collision volume that uses a model asset as its shape.
- "sphere": A sphere-shaped collision volume.
Defaults to "box".
Methods
getShapePosition()
Returns the world position for the collision shape taking into account of any offsets.
Returns
Vec3The world position for the collision shape.
getShapeRotation()
Returns the world rotation for the collision shape taking into account of any offsets.
Returns
QuatThe world rotation for the collision.
Events
collisionend
Fired two rigid-bodies stop touching.
Parameters
other | Entity | The Entity that stopped touching this collision volume. |
collisionstart
Fired when two rigid bodies start touching.
Parameters
result | ContactResult | Details of the contact between the two Entities. |
contact
The 'contact' event is fired when a contact occurs between two rigid bodies.
Parameters
result | ContactResult | Details of the contact between the two rigid bodies. |
triggerenter
Fired when a rigid body enters a trigger volume.
Parameters
other | Entity | The Entity that entered this collision volume. |
triggerleave
Fired when a rigid body exits a trigger volume.
Parameters
other | Entity | The Entity that exited this collision volume. |
Inherited
Properties
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
name | string | Name of event to fire. |
arg1 | * | First argument that is passed to the event handler. |
arg2 | * | Second argument that is passed to the event handler. |
arg3 | * | Third argument that is passed to the event handler. |
arg4 | * | Fourth argument that is passed to the event handler. |
arg5 | * | Fifth argument that is passed to the event handler. |
arg6 | * | Sixth argument that is passed to the event handler. |
arg7 | * | Seventh argument that is passed to the event handler. |
arg8 | * | Eighth argument that is passed to the event handler. |
Returns
EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Parameters
name | string | Name of the event to unbind. |
callback | HandleEventCallback | Function to be unbound. |
scope | object | Scope that was used as the this when the event is fired. |
Returns
EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandlerSelf for chaining.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandlerSelf for chaining.