API Reference

Class List

pc.CollisionComponent

Extends: pc.Component

A collision volume. Use this in conjunction with a pc.RigidBodyComponent to make a collision volume that can be simulated using the physics engine.

If the pc.Entity does not have a pc.RigidBodyComponent then this collision volume will act as a trigger volume. When an entity with a dynamic or kinematic body enters or leaves an entity with a trigger volume, both entities will receive trigger events.

The following table shows all the events that can be fired between two Entities:

Rigid Body (Static) Rigid Body (Dynamic or Kinematic) Trigger Volume
Rigid Body (Static)
  • contact
  • collisionstart
  • collisionend
Rigid Body (Dynamic or Kinematic)
  • contact
  • collisionstart
  • collisionend
  • contact
  • collisionstart
  • collisionend
  • triggerenter
  • triggerleave
Trigger Volume
  • triggerenter
  • triggerleave

Summary

Properties

asset

The asset for the model of the mesh collision volume - can also be an asset id.

axis

The local space axis with which the capsule, cylinder or cone-shaped collision volume's length is aligned.

halfExtents

The half-extents of the box-shaped collision volume in the x, y and z axes.

height

The total height of the capsule, cylinder or cone-shaped collision volume from tip to tip.

model

The model that is added to the scene graph for the mesh collision volume.

radius

The radius of the sphere, capsule, cylinder or cone-shaped collision volumes.

type

The type of the collision volume.

Events

collisionend

The 'collisionend' event is fired two rigid-bodies stop touching.

collisionstart

The 'collisionstart' event is fired when two rigid bodies start touching.

contact

The 'contact' event is fired when a contact occurs between two rigid bodies.

triggerenter

The 'triggerenter' event is fired when a rigid body enters a trigger volume.

triggerleave

The 'triggerleave' event is fired when a rigid body exits a trigger volume.

Inherited

Properties

system

The ComponentSystem used to create this Component.

entity

The Entity that this Component is attached to.

enabled

Enables or disables the component.

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

CollisionComponent(system, entity)

Create a new CollisionComponent.

Parameters

systempc.CollisionComponentSystem

The ComponentSystem that created this Component.

entitypc.Entity

The Entity that this Component is attached to.

Properties

pc.Assetasset

The asset for the model of the mesh collision volume - can also be an asset id. Defaults to null.

numberaxis

The local space axis with which the capsule, cylinder or cone-shaped collision volume's length is aligned. 0 for X, 1 for Y and 2 for Z. Defaults to 1 (Y-axis).

pc.Vec3halfExtents

The half-extents of the box-shaped collision volume in the x, y and z axes. Defaults to [0.5, 0.5, 0.5].

numberheight

The total height of the capsule, cylinder or cone-shaped collision volume from tip to tip. Defaults to 2.

pc.Modelmodel

The model that is added to the scene graph for the mesh collision volume.

numberradius

The radius of the sphere, capsule, cylinder or cone-shaped collision volumes. Defaults to 0.5.

stringtype

The type of the collision volume. Can be:

  • "box": A box-shaped collision volume.
  • "capsule": A capsule-shaped collision volume.
  • "compound": A compound shape. Any descendent entities with a collision component of type box, capsule, cone, cylinder or sphere will be combined into a single, rigid shape.
  • "cone": A cone-shaped collision volume.
  • "cylinder": A cylinder-shaped collision volume.
  • "mesh": A collision volume that uses a model asset as its shape.
  • "sphere": A sphere-shaped collision volume.

Defaults to "box".

Events

collisionend

The 'collisionend' event is fired two rigid-bodies stop touching.

Parameters

otherpc.Entity

The pc.Entity that stopped touching this collision volume.

collisionstart

The 'collisionstart' event is fired when two rigid bodies start touching.

Parameters

resultpc.ContactResult

Details of the contact between the two Entities.

contact

The 'contact' event is fired when a contact occurs between two rigid bodies.

Parameters

resultpc.ContactResult

Details of the contact between the two rigid bodies.

triggerenter

The 'triggerenter' event is fired when a rigid body enters a trigger volume. a pc.RigidBodyComponent attached.

Parameters

otherpc.Entity

The pc.Entity that entered this collision volume.

triggerleave

The 'triggerleave' event is fired when a rigid body exits a trigger volume. a pc.RigidBodyComponent attached.

Parameters

otherpc.Entity

The pc.Entity that exited this collision volume.

Inherited

Properties

pc.ComponentSystemsystem

The ComponentSystem used to create this Component.

pc.Entityentity

The Entity that this Component is attached to.

booleanenabled

Enables or disables the component.

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

nameobject

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

pc.EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

var handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackpc.callbacks.HandleEvent

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

pc.EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.