API Reference

Class List

pc.Asset

Extends: pc.EventHandler

An asset record of a file or data resource that can be loaded by the engine. The asset contains three important fields:

See the pc.AssetRegistry for details on loading resources from assets.

var file = {
    filename: "filename.txt",
    url: "/example/filename.txt"
};
var asset = new pc.Asset("a texture", "texture", {
    url: "http://example.com/my/assets/here/texture.png"
});

Summary

Properties

data

Optional JSON data that contains either the complete resource data (e.

file

The file details or null if no file

file.contents

Optional file contents.

file.filename

The filename of the resource file or null if no filename was set (e.

file.hash

The MD5 hash of the resource file data and the Asset data field or null if hash was set (e.

file.size

The size of the resource file or null if no size was set (e.

file.url

The URL of the resource file that contains the asset data

id

The asset id

loaded

True if the resource is loaded.

loading

True if the resource is currently being loaded

name

The name of the asset

options

Optional JSON data that contains the asset handler options.

preload

If true the asset will be loaded during the preload phase of application set up.

registry

The asset registry that this Asset belongs to

resource

A reference to the resource when the asset is loaded.

resources

A reference to the resources of the asset when it's loaded.

tags

Interface for tagging.

type

The type of the asset.

Methods

getFileUrl

Return the URL required to fetch the file for this asset.

ready

Take a callback which is called as soon as the asset is loaded.

unload

Destroys the associated resource and marks asset as unloaded.

Events

add:localized

Fired when we add a new localized asset id to the asset.

change

Fired when one of the asset properties file, data, resource or resources is changed.

error

Fired if the asset encounters an error while loading.

load

Fired when the asset has completed loading.

remove

Fired when the asset is removed from the asset registry.

remove:localized

Fired when we remove a localized asset id from the asset.

Inherited

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

Asset(name, type, [file], [data], [options])

Create a new Asset record. Generally, Assets are created in the loading process and you won't need to create them by hand.

var file = {
    filename: "filename.txt",
    url: "/example/filename.txt"
};
var asset = new pc.Asset("a texture", "texture", {
    url: "http://example.com/my/assets/here/texture.png"
});

Parameters

namestring

A non-unique but human-readable name which can be later used to retrieve the asset.

typestring

Type of asset. One of ["animation", "audio", "binary", "cubemap", "css", "font", "json", "html", "material", "model", "script", "shader", "text", "texture"]

fileobject

Details about the file the asset is made from. At the least must contain the 'url' field. For assets that don't contain file data use null.

dataobject

JSON object with additional data about the asset (e.g. for texture and model assets) or contains the asset data itself (e.g. in the case of materials)

optionsobject

The asset handler options. For container options see pc.ContainerHandler

options.crossOriginboolean

For use with texture resources. For browser-supported image formats only, enable cross origin.

Properties

objectdata

Optional JSON data that contains either the complete resource data (e.g. in the case of a material) or additional data (e.g. in the case of a model it contains mappings from mesh to material)

objectfile

The file details or null if no file

ArrayBufferfile.contents

Optional file contents. This is faster than wrapping the data in a (base64 encoded) blob. Currently only used by container assets.

stringfile.filename

The filename of the resource file or null if no filename was set (e.g from using pc.AssetRegistry#loadFromUrl)

stringfile.hash

The MD5 hash of the resource file data and the Asset data field or null if hash was set (e.g from using pc.AssetRegistry#loadFromUrl)

numberfile.size

The size of the resource file or null if no size was set (e.g from using pc.AssetRegistry#loadFromUrl)

stringfile.url

The URL of the resource file that contains the asset data

numberid

The asset id

booleanloaded

True if the resource is loaded. e.g. if asset.resource is not null

booleanloading

True if the resource is currently being loaded

stringname

The name of the asset

objectoptions

Optional JSON data that contains the asset handler options.

booleanpreload

If true the asset will be loaded during the preload phase of application set up.

pc.AssetRegistryregistry

The asset registry that this Asset belongs to

objectresource

A reference to the resource when the asset is loaded. e.g. a pc.Texture or a pc.Model

Arrayresources

A reference to the resources of the asset when it's loaded. An asset can hold more runtime resources than one e.g. cubemaps

pc.Tagstags

Interface for tagging. Allows to find assets by tags using pc.AssetRegistry#findByTag method.

stringtype

The type of the asset. One of ["animation", "audio", "binary", "cubemap", "css", "font", "json", "html", "material", "model", "script", "shader", "text", "texture"]

Methods

getFileUrl()

Return the URL required to fetch the file for this asset.

var assets = app.assets.find("My Image", "texture");
var img = "<img src='" + assets[0].getFileUrl() + "'>";

Returns

string

The URL.

ready(callback, [scope])

Take a callback which is called as soon as the asset is loaded. If the asset is already loaded the callback is called straight away.

var asset = app.assets.find("My Asset");
asset.ready(function (asset) {
  // asset loaded
});
app.assets.load(asset);

Parameters

callbackpc.callbacks.AssetReady

The function called when the asset is ready. Passed the (asset) arguments.

scopeobject

Scope object to use when calling the callback.

unload()

Destroys the associated resource and marks asset as unloaded.

var asset = app.assets.find("My Asset");
asset.unload();
// asset.resource is null

Events

add:localized

Fired when we add a new localized asset id to the asset.

Parameters

localestring

The locale.

assetIdnumber

The asset id we added.

change

Fired when one of the asset properties file, data, resource or resources is changed.

Parameters

assetpc.Asset

The asset that was loaded.

propertystring

The name of the property that changed.

value*

The new property value.

oldValue*

The old property value.

error

Fired if the asset encounters an error while loading.

Parameters

errstring

The error message.

assetpc.Asset

The asset that generated the error.

load

Fired when the asset has completed loading.

Parameters

assetpc.Asset

The asset that was loaded.

remove

Fired when the asset is removed from the asset registry.

Parameters

assetpc.Asset

The asset that was removed.

remove:localized

Fired when we remove a localized asset id from the asset.

Parameters

localestring

The locale.

assetIdnumber

The asset id we removed.

Inherited

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

nameobject

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

pc.EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

var handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackpc.callbacks.HandleEvent

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

pc.EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackpc.callbacks.HandleEvent

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

pc.EventHandler

Self for chaining.