API Reference

Class List

MorphTarget

A Morph Target (also known as Blend Shape) contains deformation data to apply to existing mesh. Multiple morph targets can be blended together on a mesh. This is useful for effects that are hard to achieve with conventional animation and skinning.

Summary

Properties

defaultWeight

The default weight of the morph target.[read only]

name

The name of the morph target.[read only]

Details

Constructor

MorphTarget(options)

Parameters

optionsobject

Object for passing optional arguments.

options.deltaPositionsArrayBuffer

An array of 3-dimensional vertex position offsets.

options.deltaPositionsTypenumber

A format to store position offsets inside VertexBuffer. Defaults to TYPE_FLOAT32 if not provided.

options.deltaNormalsArrayBuffer

An array of 3-dimensional vertex normal offsets.

options.deltaNormalsTypenumber

A format to store normal offsets inside VertexBuffer. Defaults to TYPE_FLOAT32 if not provided.

options.namestring

Name.

options.aabbBoundingBox

Bounding box. Will be automatically generated, if undefined.

options.defaultWeightnumber

Default blend weight to use for this morph target.

Properties

numberdefaultWeight

The default weight of the morph target.

[read only]

stringname

The name of the morph target.

[read only]