MorphTarget
A Morph Target (also known as Blend Shape) contains deformation data to apply to existing mesh. Multiple morph targets can be blended together on a mesh. This is useful for effects that are hard to achieve with conventional animation and skinning.
Summary
Properties
defaultWeight | The default weight of the morph target. |
name | The name of the morph target. |
Details
Constructor
MorphTarget(options)
Create a new MorphTarget instance.
Parameters
options | object | Object for passing optional arguments. |
options.deltaPositions | ArrayBuffer | An array of 3-dimensional vertex position offsets. |
options.deltaPositionsType | number | A format to store position offsets inside VertexBuffer. Defaults to TYPE_FLOAT32 if not provided. |
options.deltaNormals | ArrayBuffer | An array of 3-dimensional vertex normal offsets. |
options.deltaNormalsType | number | A format to store normal offsets inside VertexBuffer. Defaults to TYPE_FLOAT32 if not provided. |
options.name | string | Name. |
options.aabb | BoundingBox | Bounding box. Will be automatically generated, if undefined. |
options.defaultWeight | number | Default blend weight to use for this morph target. |