API Reference

Class List

GraphicsDevice

Extends: EventHandler

The graphics device manages the underlying graphics context. It is responsible for submitting render state changes and graphics primitives to the hardware. A graphics device is tied to a specific canvas HTML element. It is valid to have more than one canvas element per page and create a new graphics device against each.

Summary

Properties

boneLimit

The maximum number of supported bones using uniform buffers.

canvas

The canvas DOM element that provides the underlying WebGL context used by the graphics device.

fullscreen

Fullscreen mode.

height

Height of the back buffer in pixels.

insideRenderPass
maxAnisotropy

The maximum supported texture anisotropy setting.

maxCubeMapSize

The maximum supported dimension of a cube map.

maxPixelRatio

Maximum pixel ratio.

maxTextureSize

The maximum supported dimension of a texture.

maxVolumeSize

The maximum supported dimension of a 3D texture (any axis).

precision

The highest shader precision supported by this graphics device.

scope

The scope namespace for shader attributes and variables.

shaders
supportsInstancing

True if hardware instancing is supported.

targets
textureFloatRenderable

True if 32-bit floating-point textures can be used as a frame buffer.

textureHalfFloatRenderable

True if 16-bit floating-point textures can be used as a frame buffer.

textures
width

Width of the back buffer in pixels.

Methods

destroy

Destroy the graphics device.

getRenderTarget

Queries the currently set render target on the device.

setIndexBuffer

Sets the current index buffer on the graphics device.

setRenderTarget

Sets the specified render target on the device.

setVertexBuffer

Sets the current vertex buffer on the graphics device.

Events

resizecanvas

Fired when the canvas is resized.

Inherited

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

GraphicsDevice()

Properties

numberboneLimit

The maximum number of supported bones using uniform buffers.

HTMLCanvasElementcanvas

The canvas DOM element that provides the underlying WebGL context used by the graphics device.

booleanfullscreen

Fullscreen mode.

numberheight

Height of the back buffer in pixels.

booleaninsideRenderPass

numbermaxAnisotropy

The maximum supported texture anisotropy setting.

numbermaxCubeMapSize

The maximum supported dimension of a cube map.

numbermaxPixelRatio

Maximum pixel ratio.

numbermaxTextureSize

The maximum supported dimension of a texture.

numbermaxVolumeSize

The maximum supported dimension of a 3D texture (any axis).

stringprecision

The highest shader precision supported by this graphics device. Can be 'hiphp', 'mediump' or 'lowp'.

ScopeSpacescope

The scope namespace for shader attributes and variables.

Shader[]shaders

booleansupportsInstancing

True if hardware instancing is supported.

booleantextureFloatRenderable

True if 32-bit floating-point textures can be used as a frame buffer.

booleantextureHalfFloatRenderable

True if 16-bit floating-point textures can be used as a frame buffer.

Texture[]textures

numberwidth

Width of the back buffer in pixels.

Methods

destroy()

Destroy the graphics device.

getRenderTarget()

Queries the currently set render target on the device.

// Get the current render target
var renderTarget = device.getRenderTarget();

Returns

RenderTarget

The current render target.

setIndexBuffer(indexBuffer)

Sets the current index buffer on the graphics device. On subsequent calls to GraphicsDevice#draw, the specified index buffer will be used to provide index data for any indexed primitives.

Parameters

indexBufferIndexBuffer

The index buffer to assign to the device.

setRenderTarget(renderTarget)

Sets the specified render target on the device. If null is passed as a parameter, the back buffer becomes the current target for all rendering operations.

// Set a render target to receive all rendering output
device.setRenderTarget(renderTarget);

// Set the back buffer to receive all rendering output
device.setRenderTarget(null);

Parameters

renderTargetRenderTarget

The render target to activate.

setVertexBuffer(vertexBuffer)

Sets the current vertex buffer on the graphics device. On subsequent calls to GraphicsDevice#draw, the specified vertex buffer(s) will be used to provide vertex data for any primitives.

Parameters

vertexBufferVertexBuffer

The vertex buffer to assign to the device.

Events

resizecanvas

Fired when the canvas is resized.

Parameters

widthnumber

The new width of the canvas in pixels.

heightnumber

The new height of the canvas in pixels.

Inherited

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

var handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandler

Self for chaining.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandler

Self for chaining.