Components define behaviours that are attached to Entities. An Entity is a container for Components.
There are many different Components defined in the PlayCanvas Engine. You can add a Component to an Entity using the PlayCanvas Editor. The properties exposed by Components are listed in the Attribute Editor when you select an Entity.
|Animation||Specifies the animation assets that can run on the model specified by the entity's model component.|
|Audio Listener||Specifies the location of the listener for 3D audio playback.|
|Camera||Renders the scene from the location of the entity.|
|Collision||Assigns a collision volume to the entity.|
|Light||Attach a dynamic light source to the Entity.|
|Model||Renders a 3D model at the location of the entity.|
|Particle System||Attach a particle system to the Entity.|
|Rigid Body||Adds the entity to the scene's physical simulation.|
|Sound||Plays audio assets.|